Pixel Souls
So this is a personal project which is a bit more fleshed out, there are no level designs and what is included is just the movement mechanics and enemies.
NOTE: None of the art is of my own, except the wooden tile set.
CONTROLS:
esc = pause
A = Left
D = Right
S = Slide
C = Toggle Crouch
Space = Jump
Left Mouse Click = Attack
Right Mouse Click = Time Spell
LShift = Sprint
Slide = LShift + S + A or D
Crouch walk = While Crouch is toggled press A or D
Wall Jump = A or D + Space (Away from the wall you are on)
Wall Slide = A or D to the direction of the wall
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Trojan Horse Studio |
Genre | Adventure |
Made with | Unity |
Tags | 2D, dark-souls, pixel, Pixel Art |
Development log
- Devlog Update 7 - Player Bug FixesJun 18, 2020
- Devlog Update 6 - Inventory SystemJun 09, 2020
- Devlog Update 5Jun 06, 2020
- Devlog Update 4May 30, 2020
- Devlog Update 3May 26, 2020
- Devlog Update 2May 26, 2020
- More infoMay 16, 2020
Comments
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Are you considering ever continuing this? I like it.
this was a practice project however the same system has been updated and refactored in the other project called Rum Runners Revenge! Check it out!
i support you king
<3